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Mini-Z Gear

Everything a 1/28th car needs, grouped the way you actually buy it. Picked around the Pro28 class rules, so what is listed is what is legal to run.

Cars & Chassis

What you actually race. A 1/28 chassis with a hardshell or Lexan body on top.

Kyosho Mini-Z MR-03The 2WD standard. Parts everywhere, everyone knows how to fix one. Mini-Z AWDFour wheels driven. More grip, more to go wrong. Mini-Z F1Open wheel, low grip, all driver. Aftermarket chassisOnce you outgrow the stock plate. Lexan bodiesFor the GT classes. Paint it, mount it, number it. Hardshell bodiesBox Stock and AAA run these.

Motors & Speed Control

The class rules cap the motor, not the ESC.

Brushless 2500 KVThe 2500 GT limit. Brushless 3500 KVThe 3500 GT limit. Hobbywing 3500 is legal. Stock replacement motorBox Stock, when the original gives up. Mini-Z ESCSpeed controls are open in every class. Pinion gears12 tooth is the 2500 GT spec. Spur gears53 tooth yellow for 2500 GT.

Power

AAA cells in Box Stock and AAA. Every other class runs a 2S LiPo.

Eneloop AAAThe AAA class standard. Buy more than you think. AAA fast chargerFour packs turned round between heats. 2S LiPoFor the GT, AWD and Mod classes. Balance chargerCharge in a bag, never unattended. LiPo safe bagCheap insurance.

Tyres & Grip

Compound is most of your lap time.

Mini-Z tyresMarked compound only. Unmarked is illegal. Foam insertsOpen unless the class says otherwise. Tyre truerRound tyres, repeatable grip. WheelsOffsets change your width, and width gets teched.

Tools & Setup

The stuff that decides whether a race night runs.

Hex drivers1.5 and 2.0 mm live in every Mini-Z box. Setup scale160 g minimum, so you need to weigh it. Digital calipers80 mm max width, including the wing. Ride height gaugeFast, repeatable checks. Pit matSmall parts stay where you put them. Body reamerClean body post holes.

Track & Timing

Carpet, barriers and a way to count laps.

Track pipeThe pink pipe on our layout is exactly this. Gaffer tapeLays out lanes without wrecking the carpet. Lap timing systemTransponders and a decoder. Corner markersCheap and visible.

Radios & USB Adapters

Including the part that connects a real radio to this game.

USB sim adapterPlug your radio in and drive Flea Racers with it. Mini-Z transmitter2.4 GHz only at sanctioned events. Wheel radioWheel and trigger, the way it should feel.

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